Taking place on Kongo Bongo Island, the show focuses on Donkey Kong, the island's resident hero. Before the series' events, he was chosen as the island's future ruler by a magical artifact known as the Crystal Coconut, which is connected to a spirit known as Inka Dinka Doo. In the present, Donkey Kong must prove he deserves the role through his heroics and by simply guarding the coconut.
Alongside various allies such as his best friend and sidekick Diddy Kong and his mentor Cranky Kong, he must protect the Crystal Coconut from various threats, most notably the villainous King K. Rool and his Kremling army who long to steal it in order to rule Kongo Bongo. Oftentimes, Donkey Kong has to juggle his guardian duties with his social life, his relationship with Candy Kong, and his love of gorging on bananas.
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In a parody of Samson and Deliah, K. Rool invents a robot Candy to be Deliah to cut Samson [DK]'s hair so he can be weak and they can steal the Crystal Coconut. Only faith in God and some bananas can make the good ol'ape strong again and save the day.
1998-08-0523 min
2
Barrel, Barrel ... Who's Got the Barrel
In an attempt to impress Candy, Bluster takes the Crystal Coconut. The Coconut accidentally gets into one of the Barrel Factory's barrels and is sent off in a rocket-barrel, ending up with Eddie the Yeti.
1998-08-0623 min
3
Kong for a Day
During a day of truce, K. Rool tricks the apes into thinking Donkey Kong is causing trouble, which gets Donkey Kong banished.
1998-08-0723 min
4
Ape Foo Young
Cranky makes a youth potion, to make himself younger. Donkey Kong, upon finding the potion thinks it's just a regular drink, and is turned into a baby.
1998-08-1123 min
5
Buried Treasure
The island goes treasure hunt crazy. After Donkey Kong, Diddy and Funky find a map, and the others hear about it.
1998-08-1223 min
6
Booty and the Beast
Captain Scurvy and his pirates come to the island, for the Crystal Coconut. Donkey Kong and Diddy get captured by the pirates, but are helped by a Klap-Trap.
1998-08-1323 min
7
Get a Life, Don't Save One
After Donkey Kong saves Bluster, Bluster tries to be helpful to Donkey Kong, but causes more harm then good.
1998-08-1423 min
8
Orangutango
K. Rool enters the ""Oranutango Dance Contest"", the grand prize being a wish from the Crystal Coconut.
1998-08-1723 min
9
Double Date Trouble
Donkey Kong has big trouble when he has to do triple duty: guarding the Crystal Coconut, being with Diddy and being with Candy.
1998-08-1823 min
10
Cranky's Tickle Tonic
Eddie the Yeti, in a foul mood, keeps the whole island awake with his pounding. Cranky makes a potion to put Eddie in a better mood.
1998-08-1923 min
11
Raiders of the Lost Banana
Donkey Kong takes a golden banana from the Temple of Inca-Dinka-Do, the banana is cursed and causes trouble for anyone possessing it.
1998-08-2023 min
12
From Zero to Hero
Cranky is having x-ray examinations for all the island, and his x-ray machine is on its last legs. Upon overhearing some of the conversation Bluster thinks Cranky means he doesn't have long to live, and goes around trying to be helpful (so-as to be remembered).
1998-08-2123 min
13
Speed
Krusha gains intelligence, after being hit by a mine cart. He then makes his own plan to try to steal the Crystal Coconut.
1998-08-2523 min
14
Bluster's Sale Ape-Stravaganza
Candy asks Cranky to do a commercial for Bluster. After Donkey Kong and Diddy visit Cranky they accidentally cause him to get sent all around the island (while he's asleep, from a sleep tonic).
1998-08-2623 min
15
The Curse of Kongo Bongo
All the apes on the island receive notes, which have the curse of Bluebeard Baboon on them. If the curse is read twice the island will sink into the ocean!
1998-08-2723 min
16
Klump's Lumps
K. Rool has had it with Klump's failures, he strips Klump of his rank and banishes him. Dixie befriends Klump, so Klump decides to help her, and the other apes.
1998-08-2823 min
17
Ape-Nesia
After slipping on a banana peel and having a fall, Donkey Kong gets amnesia. During his memory loss, both Captain Scurvy and King K. Rool take advantage of him.
1998-11-0323 min
18
I Spy With My Hairy Eye
King K. Rool uses a robot double of Candy (the Candy Clone) to try to steal the Crystal Coconut.
1998-12-2123 min
19
Legend of the Crystal Coconut
Everyone is in a mad-dash for the Crystal Coconut. When Donkey Kong, wanting to learn the secrets of the Coconut, gives it to Klump and Krusha, K. Rool has them take it back and the pirates have also come to get the Coconut.
1998-12-2223 min
20
Kong Fu
Kong Fu, a kung-fu ape, faces Donkey Kong in the ""Donkey Kong Challenge"".
1998-12-2323 min
21
Watch the Skies
After hearing of ""interplanetary visitor dudes"" from Funky, Donkey Kong and Diddy think aliens really have come when they see a strange craft flying around the island.
1998-12-2423 min
22
Bug a Boogie
Cranky sends Donkey Kong and Diddy on a wild goose chase. Then things turn bad, as the pirates are coming, for the Crystal Coconut.
1998-12-2523 min
23
The Big Chill Out
Donkey Kong and Diddy go into business, after accidentally making a cold drink, ""Coconut Chill"", during a hot spell on the island.
1998-12-2823 min
24
Baby Kong Blues
Donkey Kong and Diddy have to baby-sit Baby Kong, but the carriage, with Baby Kong in it, rolls away and right into K. Rool's. K. Rool takes a liking to the baby and wants him to be his heir.
1998-12-2923 min
25
To the Moon Baboon
After a semi-suggestion by Donkey Kong, Cranky decides to make a Kongo Bongo time capsule, and send it to the moon.
1998-12-3023 min
26
A Thin Line Between Love & Ape
Bluster makes a love potion, to use on Candy. The potion falls into K. Rool's hands and he uses it to have Candy get him the Crystal Coconut.
1998-12-3123 min
1
The Kongo Bongo Festival of Lights
It's holiday time on Kongo Bongo. K. Rool, Krusha and the Kritters all head home but not Klump, as he has nowhere to go home to. Until the pirates come for the Crystal Coconut, and Klump learns Scurvy is his brother.
1999-12-2323 min
2
Hooray for Holly-Kongo Bongo
Bluster is making a movie. K. Rool decides to get in on the act, but for another reason, to steal the Crystal Coconut. The others think Donkey Kong took the Coconut, and he gets banished (but returns to prove his innocence).
2000-01-0723 min
3
Speak No Evil, Dude
Cranky is giving vaccinations for the ""Kongo Bongo Gone Wrongo"" disease. Diddy, not wanting a needle, tricks Cranky but then Diddy gets the disease and in the process spreads it to Krusha, who in-turn spreads it to K. Rool.
2000-01-1223 min
4
The Day the Island Stood Still
Donkey Kong, tired from just sitting around guarding the Crystal Coconut, accidentally wishes he could sleep forever. The Coconut grants his wish but in the process all clocks, the Barrel Factory and even the Sun stop!
2000-01-1923 min
5
Message in a Bottle Show
While fishing with Diddy, Donkey Kong finds a bottle with a message in it. It's a note from the ""Federation of Future Rulers"" and it seems Donkey Kong may have to leave the island. So the others have a party for him, remembering some of the times they had together.
2000-01-2123 min
6
Monkey Seer, Monkey Do
Funky makes like a seer, using a lava lamp he has to make predictions, and surprisingly the predictions actually come true!
2000-01-3123 min
7
Four Weddings and a Coconut
Candy wants Donkey Kong to marry her. Donkey Kong feels awkward about the whole thing (as he doesn't want to get married, but doesn't want to upset Candy either).
2000-03-0323 min
8
Vote of Kong-fidence
Bluster, unhappy with Donkey Kong being the future ruler of Kongo Bongo, tells Cranky he wants an election held to decide who should be future ruler. Upon overhearing about it Klump tells K. Rool, who then also enters the election.
2000-04-0723 min
9
Follow That Coconut
Donkey Kong and Diddy are practicing for a soccer game. In the process, Klump and Krusha end up with the coconut DK & Diddy are using, thinking it's the Crystal Coconut they take it to K. Rool. Then both DK & Diddy and Klump & Krusha keep switching the coconuts (while trying to get the Crystal Coconut).
2000-04-1423 min
10
The Big Switch-a-Roo
While Cranky goes to Bluster's, Donkey Kong is left to guard the Crystal Coconut. Donkey Kong fools around with an invention of Cranky's, a mind transfering device, accidentally switching his mind with a robot Cranky had built. Klump and Krusha steal the mind transfering device. While heading back to K. Rool, Klump bumps into Candy and they get their minds switched.
2000-05-0523 min
11
Hunka Hunka Burnin' Bluster
Bluster, while trying to get Candy again, finds his hair is falling out. He mixes a bunch of hair tonics, and the resulting brew ends up turning him into a suave, smooth talking ape (who goes by the name Leo Luster).
2000-06-0223 min
12
Best of Enemies
Donkey Kong and Diddy find out Cranky and K. Rool used to be friends. So they plan to get them back together, and seem to succeed, but K. Rool is just acting the part (to show-up Cranky in a competition).
2000-06-0923 min
13
It's a Wonderful Life
After some mishaps (that get everyone angry at him), Donkey Kong feels Kongo Bongo would be better without him. As he's about to leave he hits a tree branch, getting knocked out, and has a dream of what Kongo Bongo might be like without him.
2000-06-1623 min
14
Just Kidding
It's ""All Fools Day"" on Kong Bongo, and Cranky is playing pranks on Donkey Kong, Diddy and Candy. So they conspire to pull a big trick on him.